Quote
sstrams
There have been a few courses I've done that had a system failure of sorts and then different options as to how to fix it correctly.. Some you just select the correct option from a dropdown list and the system is fixed - like replacing a pump or pump diaphragm etc in a hydraulic system, for example..
But I've also set some sims up with different options to fix the component, or system, and if the student picked the wrong option, they could go down a rabbit hole of "fixing it the wrong way" and actually doing all the work incorrectly, or replacing/repairing the wrong component, not grounding an airframe or depressurizing a system before disconnecting something from it - whatever etc.. and end up completely jacking up the entire system or getting themselves killed.. Definitely would let them know they were dead if they chose the wrong option and proceeded.. That's more like a true to life scenario where there are actually consequences of making the wrong choice, so you hafta get it right the first time..
We did one course where an F100 engine, for whatever reason, breaks away from the jet.. Might have crashed, been shot down, suffered catastrophic failure etc.. but the engine goes flying off the jet and hits the ground.. I had to animate the turbines getting all jacked up in the various ways they are damaged according to how they hit the ground.. Point of the project was to show that the differing types of damage to the engine and turbines could reveal what type of failure that caused the accident..
Right now I'm working an MJ-1A bomb cart.. its a cart with cantilever arms and whatnot that you load missiles and/or bombs on fighters - cuz they're heavy.. I built an animated 3D model of the cart and in the sim there's animated forward/reverse lever, arms up/down lever and then 4 individual control levers to "tweak" the plate the missile or bomb is sitting on accurately right up to the rack on the plane wing.. Not only do you have to do that, but then there are additional animations showing the function of the levers/gas pedal and all associated animated linkages all the way down to the the animated swashplate setup embedded in one of the components - sorry can't remember the name - that alters fluid flow that determines whether the cart moves forward or reverse.. At first I didn't think it was too overly cool, but am now digging it..
As I've said before, look like my caffeine has kicked in!
Sonds like a diverter type of manifold.
Buddy...you should give money back to do a job like that. Just kidding of coarse. That is such fun sounding job and a major....uh...MAJOR contribution to the training environment. Sounds as though your animations can be used in an accident investigation to help understand impact reactions.
Being that my last 15 years has been maintenance training.....I can appreciate what you do and I see how it can positively impact a learning environment.
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